The NIFTY SP_ series is reserved for things that are just a bit odd and can’t be fit into another category or token.
Consequently the first asset was minted yesterday, and it’s got to contain some of the best pixels I’ve ever done by hand, as well as a fair share of stock filler when you step into the forest area. Using backgrounds in platformers isn’t what it’s cracked up to be.
It almost seems a waste that this is a strange and purposefully buggy tribute to the creepy pasta of old. In the spirit of that, I’ll say no more.
There’s some handy instructions for playing below the game area. It’s a bit of an odd asset, and it’s physics based which is a first for the SYNTH token.
The first prototype RVNPET was very simple – it had basic interactivity actions and it aged as time passed in a persistent sense.
After the release of this Beta cat I started looking at how I could make these a little more interesting, I’m heavily inspired by cyber pets/tamagotchis when making these so I wanted to give the pets persistent levels of hunger, tiredness and boredness first off – which would stay the same between visits from the owner.
Once that was achieved I gave each of the 9 cats that followed a different personality, ranging from “Lazy” to “Pooper”. I also gave the cats a set lifespan, different for each one.
The ageing of the cats was given a new element as they could now transition from kitten form to adult cat. And we added some interactivity when petting the cat.
Not visible to the owner are some variables in the background representing general happiness, and these will effect how fast the cat’s bars lower, along with it’s personality.
I started to work on ideas for the NIFTY token next, I had previously seen ads for an app on a phone where you can buy virtual diamonds – which at first I thought was a pretty terrible idea.
The idea definitely seemed better to me over time and I wanted to look at a prototype which would utilise the cosmetic aspect of that idea, along with a level of interactivity. I gave the project the code name TREASURE
The first item I produced was a simple BETA_GOLD_BAR – it would shake with a left click, and spin 360 degrees on a right click – this was far from my best attempt but it held up as a unique item.
I wanted there to be a set of first edition bars following the BETA_BAR, so I produce three. In Gold, Silver and Iron – and these were all raven engraved as 1st Editions.
This was the first project which exceeded a 2MB file size, and there’s a considerable increase in the loading time due to this. Before producing further NFTs in this line and increasing interactivity, that’s an issue to resolve.
New sub tokens were created after the stoppage of the INT_NFT series stifled productivity. NIFTY is the token for this website domain, and will contain the “next generation” interactive NFTs, which will go far beyond what was previously possible.
The Arcade token will be used for competitive arcade gaming within the blockchain, more to say on that in future.
I was starting to get some pretty decent interactivity in the NFTs, I wanted to make a companion version of INT_NFT_013 which would be a greyscale variant, with another Raven that was not in the original named Kuro.
Sound functions were also added to both ravens, but these have now been remotely disabled.
The NFT was sent to an auction organizer but following cancellation of the auction it was sold to the organizer.
The thirteenth Interactive NFT directly under the SYNTH token was very interesting to create. It depicts a martial artist named Ken within an area where the owner can make him participate in three different training variants.
Doing the training raises the stats of the character, this was an early iteration of RVNPET in that the pet is recording stats, but unlike RVNPET they are not stored within the NFT so they will reset each time you reload the page.
This piece also includes the first glimpse of a recurring character in future NFT’s , the raven named Sawa.
013 is a companion piece with 014, but 014 was sold due to obligation – I’m thinking about making an arcade entry based on this in future.
Another car & road based NFT, at this point I was starting to think – what If I could put something like GTA2 into one of these, but I was still restricted by file sizes so it’s not an idea that progressed.
Instead of a focus on racing this time I took a look at a more skill based interactivity. I made the roads that the car has to traverse much smaller, and by the same token the turns sharper.
This NFT is timed and will loop, to succeed the player must complete 3 laps in 70 seconds – although there’s no penalty for failure – primarily as during development I must have completed more than 1000 laps myself, and I felt that it’d take people quite a long time to get to the sort of skill level I had achieved – I was quite impressed with the depth of that for such a simple mini-game.
As before you can use the same inputs to control the car:
W/S – Speed up / Reverse
Mouse movement – Turn car
Speed capped to 100MPH, there is with all these racing games a way to achieve a far higher speed though, and with some skill/luck you can break through the barriers on the edge of the roads.
It was refreshing to switch to a grass track from ice, and I made some small graphical updates with some very basic extra sprites.
This NFT is kept in the possession of SYNTH at current.
A great tool which has helped me with development along the way, RavencoinIPFS is the best way to host files within IPFS, and with the current state of play you can host anything that’s not publicity sensitive like, pictures, music tracks, games and more.
It also has a really handy encryption function, and some great sharing related auth functions like one time viewing link – which in it’s self will allow for some interesting future use-cases for RVN NFT’s